and three additional dice at 17th level.UNARMORED DEFENSE RELENTLESS RAGEWhile you are not wearing any armor, your Armor Starting at 11th level, your rage can keep you ghtingClass equals 10 + your Dexterity modier + your despite grievous wounds. and in many bookstores.It covers the kinds of die rolls you make to determinesuccess or failure at the tasks your character attempts, In these rules, the dierent dice are referred to byand describes the three broad categories of activity in the letter d followed by the number of sides: d4, d6, d8,the game: exploration, interaction, and combat. Speed. PREFACE 6INTRODUCTION In the Star Wars DUNGEONS AND DRAGONS game, each player creates an adventurer (also called a character)HE DUNGEONS AND DRAGONS ROLEPLAYING GAME IS ABOUT and teams up with other adventurers (played by storytelling in worlds of swords and sorcery. Proficiency. Each character brings 2. As a jawa, you have the following special traits. Twi'leks harsh upbringing cause them tosign of auence and success. You use your Intelligence whenever a powerrefers to your techcasting ability. Slowly, all thedebris within arms reach rises into the air around him;with a ick of his wrist, he clears the air, sending hisprojectiles to pound on the approaching tank. Twi'leks stand between 5 and 7 feet tall andtwi'leks make them a popular target among slave weigh up to 200 lbs. Be sure to After assigning your ability scores, determine yournote all of these prociencies, as well as your ability modifiers using the Ability Scores and Modiersprociency bonus, on your character sheet. HOLOSKIN EMITTERS While you're raging any creature within 5 feet of you This unarmed attack die increases to 1d6 at 5th level, that's hostile to you has disadvantage on attack rolls1d8 at 11th level, and 1d10 at 17th level. Your unarmed strikes dealcolonies only serve to add to the species' overall value 1d4 kinetic damage. Before you dive into step 1 below, think about thekind of adventurer you want to play. Sometimesyour imagination. Wizards of the Coast produced a total of 14 books for the Saga Edition. description. Star Wars RPG Adventures - A ungodly list of twitter-based adventure seeds. tend toward the dark side, though there areSOCIETY AND CULTURE exceptions.The natural grace and exotic beauty of the female Size. set up their government around a consortium of starship construction corporations, with all important Galactic Traveler. Regardless of your Trandoshans worship their goddess, the Scorekeeper, position in that range, your size is Medium. Regardless of your position in that to massive pollution on the world over time. A while back, I published a beginner's guide for Star Wars: Galaxy of Heroes, the popular mobile game, with the intention of helping newer players start off. next turn. If you miss with an attack roll or fail an ability between male and female names are often very subtle, check or a saving throw, you can gain a bonus to the but there is a higher chance for female names to roll equal to the number of allies you can see within 30 contain softer sounds. Ugnaught soldiershuman or twi'lek) and a class (such as sentinel or and Wookiee sentinels, for example, can be unusualscout). a lifestyle which was, by non-trandoshan standards, Darkvision. Mon calamari stand between 5 and 6 feet tall and civilized culture. that range, your size is Medium. Togruta typically stand between 5 and 6 feetspace ultrasonically. star wars rpg (d20) - saga edition - adventure - iridonian d20 - star wars - power of the jedi sourcebook, d20 - star wars - core rulebook (revised), star wars - d20 adventure - the rycar run (lvl4-6), star wars d20 rpg - the dark side sourcebook, star wars d20 - geonosis and the outer rim worlds. Darkvision. Trandoshans tend toward the dark side, clumsy and awkward. Abcd. You also gain a number of proficiencies:character sheet is a ne place to start until you know armor, weapons, skills, saving throws, and sometimeswhat information you need and how you use it during tools. Also record the type of Hit Die your character Much of what your character does in the gameuses and the number of Hit Dice you have. You can use this feature a numberof times equal to your Wisdom or Charismamodier (your choice, a minimum ofonce). Galactic Campaign Guide | PDF - Scribd newfound status. Why are you willing to enter battles when you have no combatUNFLAPPABLE training? Female Names. These could symbolizemany things, including but not limited to family lineage, Size. For example, the specialcreate a character of your own. The smells of cooking following entries appear among the traits of mostin dozens of dierent cuisines mingle with the odors of species.crowded streets and poor sanitation. See also: Leveling Up 101, Synergy Make sure you review the Heroic Classes, Species, Talents, Feats, Abilities, and Skills sections before using this overview when creating a Star Wars character. NAMES Duros names are generally melodic, with female names having softer intonations. Alternatively,use at 5th, 11th, and 17th level in this class. To a berserker, though, CHAPTER 3 | CLASSEScivilization is no virtue, but a signof weakness. They have a kind of 5th level, you can also cast the hold droid tech power instinctive feel for machinery and electronics, once per day. For players and Gamemasters, this product is compatible with the Dungeons & Dragons roleplaying game and other d20 System . This is done by living Speed. First, make Intelligence your highestWhether they come from an elite training academy or ability score. Their work, often unsung, is what keeps rookie pilot in the edgling Rebel Alliance. This rulebook features sections designed to make Gamemastering quicker, easier, and more fun! Are you a member knowledge allows them to channel the Force to greater of one of the two orders, or do you walk a dierent heights, unlocking unrivaled power, and twisting those path? At activities in three broad categories: exploration, socialother times, the adventurers talk to another creature interaction, and combat. You can use this before or afterAlderaanians or the Pamarthens. Kotor campaing guide Addeddate 2019-01-08 07:25:59 Identifier . Alignment. Each you have attained. You can speak, read, and write Galactic Basic and Dosh. A long adventure can involve hundreds of their way through the winding passages of ancombats, interactions, and other challenges, and take abandoned base. Your Strength and Constitution scores increase by 4. These are perfect for teens and rarely live to be older than 70. combat, but did not grant them manual dexterity, making a trandoshan's nger movements somewhat Alignment. You can see in dim light within 60 feet of you NAMES as if it were bright light, and in darkness as if it were dim light. 20, and so on), making it easier to distinguish the tens digit from the ones digit. You use these force points to against the power.cast force powers. Their practitioners the Jedi and the Sith. who spend most of their life devoted to scavenging the deserts of Tatooine in search of any scrap metal, droid Grovel, Cower, and Beg. Or you might be more languages and your base speed as well.interested in an unconventional character, such as abrawny scoundrel who likes hand-to-hand combat, or a Building Han Solo, Step 1sharpshooter who picks o enemies from afar. You have a number of credits(cr) to spend based on your class, as shown in theEquipment section. of service to their savior and their family. A very strong character with lowIntelligence might think and behave very dierently WEAPONSfrom a very smart character with low Strength. They thrive where thecivilized don't. Your Wisdom scoreare forced to wear an antiox breath mask andprotective goggles whenever in atmospheres of a increases by 2, and your Dexterity score increases by 1.dierent composition. Berserkers are uncomfortable whenhedged in by walls and crowds. Similarly, bith have Speed. D20 - D&D - Arms and Equipment Guide. The many worlds of the Star Wars DUNGEONS AND Rickey: Does my Perception skill apply? Abcd. This single-minded determination comes darkness. Like all of the other supplements the Hero's Guide is exactly 160 pages long. Your GM mightoer additional backgrounds beyond the onesincluded in the Personality and Background section,and might be willing to work with you to craft abackground that's a more precise t for your characterconcept. Jawaese blends quickly spoken, semi-meaningless syllables with scents to be understood.KEL DORVISUAL CHARACTERISTICSSkin Color Orange, redHair Color NoneEye Color Black, silverDistinctions Rebreathers to survive in oxygen environmentsPHYSICAL CHARACTERISTICSHeight 4'6" +2d12" x(2d4) lb.Weight 80 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld DorinLanguage Kel DorBIOLOGY AND APPEARENCE KEL DOR TRAITSDue to Dorin having a unique atmosphere composed As a kel dor, you have the following special traits.of helium and a gas unique to their world, the kel dors Ability Score Increase. SINGLE PAGE . Stephens, Rodney Thompson, Comics and Graphic Novel Contribution Inbox, Terms of Service (last updated 12/31/2014). Players still weren't going to give any love to d20 Revised as they had already, by and large, written that system off, but they were willing to give a new d20 system, with only modest changes and a new veneer, a decent chance. If you do so, you receive no equipment from yourTools: None class and background, and instead roll for your starting wealth using the criteria below:Saving Throws: Strength, ConstitutionSkills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, Survival Class Funds Berserker 1,000 + 2d4 x 100 cr35 CHAPTER 3 | CLASSESRAGE EXTRA ATTACKIn battle, you ght with primal ferocity. Consult the information in your character'sAs your character goes on adventures and overcomes class description to see what other improvements youchallenges, he or she gains experience, represented by gain at each level.experience points. For some, it is an internal reservoir where pain, grief, and anger are forged into a fury hard asWhen you reach 4th level, and again at 8th, 12th, 16th, steel, while for others see it as a spiritual blessing.and 19th level, you can increase one ability score ofyour choice by 2, or you can increase two ability scoresof your choice by 1. Their blue skin, 1.jet black hair and red eyes generally commandattention; these features make them physically striking Age. Unarmed Combatant. outset. your choice. The abilities ries, but every Chiss does because of a special trait.are Strength, Dexterity, Constitution, Intelligence, That trait creates a minor exception in the game. When you nish a LINGERING POWERshort rest, you can regain a number of force points When you cast a power that requires concentration toequal to half your consular level (rounded down) + maintain you can choose to spend 3 additional forceyour Wisdom or Charisma modier (your choice, points. An ocial D&D other classes. Once you use this trait, you can't use it again until you nish a short or Male Names. Intelligence is your techcasting ability for notorious for knowing how to get a piece of equipment these powers. His5. The target and desires. Twi'leks that Natural Antitoxins. Star Wars Roleplaying Game, like much of the Star Wars canon, features a wide array of community made content, adventures, sourcebooks and more - also known as homebrew! Additionally, you havethe Way of Balance focus on utilizing the Force to resistance against the damage of force powers.equalize the battleeld. Since oworlders have wearing armor, your AC is 13 + your Dexterity modier. 21308057 Star Wars d20 Ultimate Alien Anthology. We choose the ideal of independence from the list in the background, noting Your character needs to be procient with armor that Han recognizes no one as his master. When you make an attack with a weapon, you roll a d20 and add your prociency bonus (but only if you are A character with high Dexterity is probably lithe and procient with the weapon) and the appropriate abilityslim, while a character with low Dexterity might be modier.either gangly and awkward or heavy and thick-ngered. They are heroes, compelled to explore the continuing to advance as a berserker. You can see in dim light within 60 feet of you become bounty hunters, mercenaries, or slavers. And given the impressive popularity of that post, I'm hopeful that it did. The GM is usually the one who adventure.determines target numbers and tells players whethertheir ability checks, attack rolls, and saving throws The adventure is the heart of the game, a story withsucceed or fail. The cruelty of the Sith causes them to tend toward chaotic dark side, though there are SOCIETY AND CULTURE exceptions. Additionally, during this rage, when an enemy withinSAVAGE DIPLOMAT 10 feet of you makes an attack roll against an ally, you can use your reaction to reduce that roll by an amountYour path necessitates that you build relationships equal to your Charismawith others, for the betterment of your tribe or modier.yourself. They come in two sexes, male and female, choice increases by 2, and two dierent abilities ofand give birth to live young. When you do so, you can't do so again until you nish a short or long rest. You time around other species respond well to nicknames. To be shamed or captured during a minutes at a time. rest before youYou can choose to learn one language in place of can use it again.the skill prociency.COMMANDING RAGEAlso at 3rd level, when in your rage, you become moreaware of your allies, and their intent when ghting atyour side. Ecrizsati, Gaj'mogos, Ukelweko with other twi'leks through a complex language of Female Names. Dierences status. Bith typically stand 5 to 6 feet tall and generallyextremely nearsighted as a result. D20 - Star Wars - Game Master Screen. and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores Tech save DC = 8 + your prociency bonus + of your choice by 1. Star Wars RPG d20 Revised - Arms and Equipment Guide It might meanan adventure as a single episode of a TV series, made demanding that a captured scout reveal the least wellup of multiple exciting scenes. make a saving throw, you can protect some of those creatures from the power's full force. choose the sixth option. Basic and one extra language of your choice. Sith culture is a rigid and stratied caste-based society. Lightning sparks fromhis ngers, illuminating his red and black tattoos. Wookiees tend toward the light side, SOCIETY AND CULTURE though there are exceptions. You guys are William O'Connorinvaluable.The patrons, who keep the website running.If I missed you and you feel you deserve credit pleaselet me know. dierent ten-sided dice numbered from 0 to 9. Star Wars Roleplaying Game Revised Core Rulebook Sith is an agglutinative language, in which words or even phrases were made up of linears sequences of distinct meaningful units.TOGRUTAVISUAL CHARACTERISTICSSkin Color Blue, green, orange, purple, red, white, or yellowHair Color NoneEye Color Black, blue, green, orange, purple, yellow, or redDistinctions Sharp canine teeth, two montrals, three or four head-tailsPHYSICAL CHARACTERISTICSHeight 4'9" +2d8" x(2d4) lb.Weight 115 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld ShiliLanguage TogrutiBIOLOGY AND APPEARENCE TOGRUTA TRAITSTogruta have rusty skin tones ranging in hue from blue As a togruta, you have the following special traits.to red to green, with white pigmentation on their faces, Ability Score Increase. Since Force-sensitivity is common in sith purebloods, and their culture is built around Menacing. You can choose any age for your character, Scattered among the members of these more which could provide an explanation for some of yourcommon species are the true exotics: a hulking ability scores. Mon calamaris' love of the arts cause them to tend toward the light side, though there are SOCIETY AND CULTURE exceptions. and while they may not all use it they all have experience with it. Bil, I'zers, Nullo, Taciss, Zaln CHAPTER 2 | SPECIES Female Names. Regardless of how shades of gray.it came about, many twi'leks live as slaves or Elegant Dancers. Star Wars Fifth Edition - Player's Handbook. Adventure_d20_Character_Sheet_daisy.zip download Adventure_d20_Rulebook_daisy.zip download Adventurer_Magazine_01_daisy.zip download Every machine needs an engineer to run it, and aliving crew is no dierent. A creature that sees you cast the forcethe power. When you nish a short or long rest,for defense to attack with erce desperation. Kadro, Muraa, Neqama, Ruvroo, Xadra Female Names. The best and worst are found among them.during their rite of passage. Alternatively, you can choose a feat (see Chapter 6 for a list of feats). Your Dexterity score and green blood. Kkejenem, M'avoe, Tjoteelt, Wiamoel functioning after 24 hours away from you. Bith also lack aproper nose, instead having highly sensitive olfactory less than a century.organs hidden in the skin-aps of their cheeks. You regain the ability to do so after a long rest. make a DC 10 Constitution saving throw. live less than a century. Your base walking speed is 30 feet.high manual dexterity which helps them manipulate Detail Oriented. When you aren't more melodic tones to them. these worlds unique. Though position in that range, your size is Medium. cause one of the following eects: create a small Surnames are clan based. The jawa's unocial motto is not to look for uses in a salvaged item, but rather to imagine someone else Tech Dabbler. That playgroup was notgreat, but it started my journey. Ifyou instead have advantage and roll those numbers,you use the 17. Rickey, new character to carry on. Some names lookcomplicated and dicult to pronounce, while othersare quite simple. If you have multiple featuresTake your character's ability scores and species into that give you dierent ways to calculate your AC, youaccount as you esh out his or her appearance and choose which one to use.personality. Forcecasting uses Wisdom/Charisma and ForceEngineer is based o articer, but extrapolated to be a Points, which regenerate on a long rest.full caster. Fedu, Jenkiss, Kabadons, Ph'teumkiass Female Names. As an action on your turn, or mechanical part left behind from millennia of star you can cower pathetically to distract nearby foes. Twi'leks are omnivores; this diet is Ability Score Increase. As normal, you can't increase an You can use this feature twice. Speed. First, make Wisdom or Charisma your highest ability score, followed by Dexterity. With power of their own, in theform of the Force and special items, the adventurersmight prevail! You gain expertise in one skill of your choice in which you are procient. dim light. You can nd dice like these in game storesgame, beyond the basics described in this introduction. If you do so, you receive no equipment from your class and background, and instead roll for your startingSaving Throws: Constitution, Intelligence wealth using the criteria below:Skills: Choose three from Investigation, Lore, Medicine, Nature, Piloting, and Technology Class Funds Engineer 1,000 + 3d4 x 100 cr49 CHAPTER 3 | CLASSESTECHCASTING A creature can have only one Potent Aptitude die at a time.During your training you have derived powers fromschematics with the aid of your wristpad. CHAPTER 3 | CLASSES 48THE ENGINEER Tech Powers Tech Max Power Modication Known Points Level Slots Prociency 6 1st Level Bonus Features 7 2 1st 9 4 2nd 4 1 +2 Techcasting, Potent Aptitude (d6) 10 6 2nd 4 2 +2 Infuse Item, Tool Expertise 11 8 3rd 5 3 +2 Engineering Discipline 12 10 3rd 5 4 +2 Ability Score Improvement 13 12 4th 5 5 +3 Potent Aptitude (d8), Quick Thinking 14 14 4th 6 6 +3 Engineering Discipline feature 15 16 5th 6 7 +3 16 18 5th 6 8 +3 Ability Score Improvement 17 20 6th 7 9 +4 18 22 6th 7 10 +4 Potent Aptitude (d10) 19 24 7th 7 11 +4 20 26 7th 8 12 +4 Ability Score Improvement 21 28 8th 8 13 +5 22 30 8th 8 14 +5 Engineering Discipline feature 23 32 9th 9 15 +5 Potent Aptitude (d12) 24 34 9th 9 16 +5 Ability Score Improvement 25 36 9th 9 17 +6 26 38 9th 9 18 +6 Engineering Discipline feature 40 19 +6 Ability Score Improvement 20 +6 Tech MasteryCLASS FEATURES EQUIPMENT You start with the following equipment, in addition toAs a engineer, you gain the following class features. This is evidenced in their power. The duros only shades of gray. Additionally, you gain mastery over a single force power, and can cast it with little eort. When you cast a force powerthat restores hit points to a creatureother than you, you regain hit pointsequal to 2 + the power's level.47 CHAPTER 3 | CLASSESENGINEERFLINCHING OCCASIONALLY AS A BLASTER BOLT HITS THE NEARBYbulkhead, a Sullustan mechanic quickly solders a largewire. Dektuks, Jimoks, Silt, Tuzig, Zhoks21 CHAPTER 2 | SPECIESHUMANVISUAL CHARACTERISTICSSkin Color Light to dark tonesHair Color Black, blond, orange, brown, gray to white (usually with age)Eye Color Amber, blue, brown, gray, green, hazel, purple, or redDistinctions Biped with bilateral symmetry, opposable thumbsPHYSICAL CHARACTERISTICSHeight 4'8" +2d10" x(2d4) lb.Weight 110 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld CoruscantLanguage Galactic BasicBIOLOGY AND APPEARANCE HUMAN TRAITSHumans are an intelligent species that originated on As a human, you have the following special traits.Coruscant, but can be found on many other planets Ability Score Increase. You can only use this special reaction to useguide your allies' strikes, and your presence is enough your Commanding Rage feature.to wash away their fatigue. Youfor the tech powers list. It includes Sometimes, a GM might lay out a map and use tokensinformation on the various species, classes, or miniature gures to represent each creaturebackgrounds, equipment, and other customization involved in a scene to help the players keep track ofoptions that you can choose from. You gain prociency in one skill of impending extinction. individual bothans put their own political and Nimble Escape. Although they are shaped like ippers, their feet can nevertheless t into boots Age. Or use other means to nd an entrance? CHAPTER 2 | SPECIES 28TRANDOSHANVISUAL CHARACTERISTICSSkin Color Green, yellow, brown, orange, redHair Color NoneEye Color Yellow, orangeDistinctions Reptilian, scaly skin, regenerative propertiesPHYSICAL CHARACTERISTICSHeight 5'5" +2d12" x(2d6) lb.Weight 130 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld TrandoshaLanguage Dosh BIOLOGY AND APPEARANCE TRANDOSHAN TRAITS Trandoshans are a large, bipedal sentient species, with As a trandoshan, you have the following special traits. Your unarmed strikes dealNAMES 1d4 kinetic damage. If you're already familiar withTrandoshans, the dexterous Twi'leks, and the utilitarian the game, or if you are joining an existing D&Ddroid. Regardless of your position in that range, SOCIETY AND CULTURE your size is Medium. The adventurerscheck, attack roll, or saving throw is a success. The rst part is their family name, the Basic and Cheunh. Once completed, yourcharacter serves as your representative in the game, Your species also increases one or more of youryour avatar in the Star Wars galaxy. You can use this feature a number of times equalto your Intelligence modier (a minimum of once).You regain all expended uses when youcomplete a long rest.51 CHAPTER 3 | CLASSES, The words you are searching are inside this book. Koth, Liorz, Satapak, Tin, Vuc with, including obscure dialects. Kel dors' structured nature causes themunknown exactly how long they could withstand it. decides on a course of action, they are not easily swayed from that decision.
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